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Best Overall Game Award Goes to…All The Delicate Duplicates!

Amazingly tingle-fueled news: All The Delicate Duplicates has won the Open Arcade “Best Overall Game” Award at this years Game City Festival! Three games were nominated for this Best Overall Game Award, our very own, Akuto and The Last Leviathan. In short: WOOT!
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“Future Possible”: ABC Radio Interview

…so here’s an ABC radio interview with my fine self and the lovely Adelaide Rief about our upcoming speaking event as part of the “Future Possible” Series, during which I even made [some sort of] sense banging on about Augmented Reality, Digital Fiction, Virtual Reality, Tilt Brush, and monsters [of course]. And here’s a *massive* […]
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“The Journey Home” + Forced Affectivity in VR

So I just finished playing through this Virtual Reality Experience for the Vive called “The Journey Home” [TJH] which has left me confuzzled emotionally. At first, the experience was hard to get into with a rushed intro containing similar-sounding voiceovers resulting in the main characters being confusingly difficult to distinguish. The scenes that followed weren’t […]
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No Legacy: Literatura Electrónica Opening Symposium

Well worth the watch [+ happy to learn from this Symposium that when completed, my own Duke Uni/David M. Rubenstein Rare Book & Manuscript Library archive will sit alongside those of Judy Malloy, Stephanie Strickland, and Rob Kendall: such amazing companions].
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Canada-Australia CoProductions Receive Over $700,000 in Funding [We’re One!]

Remember that crazybig announcement we had fun teasing you with in our last post? Well, now the embargo has been lifted, we’re gobstonkingly thrilled to announce that “Inanimate Alice: Perpetual Nomads”, our new Interactive Digital Novel and Virtual Reality Series, has been selected for production funding through the Canada – Australia Interactive Digital Media Incentive! […]
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Net Art: Expanded Practice of Conservation

Looking at the qualities and characteristics of net art the need for an expanded practice of conservation becomes clear. Most net artworks are build and distributed through a complex and intricate interrelated system of networks that presents an assemblage of art, technology, politics, and social relations – all merged and related to form a variable […]
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US Judge Rejects Suit Over Face Scanning for Video Game – Slashdot

Two athletes whose images were scanned for a video game have been bounced from court on their claim that the game maker violated a law protecting biometric information. From a report:Brother-and-sister video basketball players Ricardo and Vanessa Vigil were leading a class action that claimed Take-Two Interactive, which manufactured the NBA 2K15 game, ran afoul […]
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Open call for MEMBRANA # 2 – Residency For Artistic Interface Criticism

The program MEMBRANA #2 – Residency For Artistic Interface Criticism aims to provide support to a visual artist interested in developing an artwork based on the concept of Interface Bias. The artist will develop his/her project during a eight weeks residency at Hangar (Barcelona). She/he will also be invited to participate in the ongoing investigation […]
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We’re hiring! | Hello Games

We’re looking for a talented writer to join our team to work on No Man’s Sky! Here’s the sort of person we’re after: – You have proven experience of delivering high quality written content in games – You’re super creative with an amazing eye for detail, with a track record of delivering incredibly engaging content […]
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But what does it mean to design a virtual world?

But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]