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Open call for MEMBRANA # 2 – Residency For Artistic Interface Criticism

The program MEMBRANA #2 – Residency For Artistic Interface Criticism aims to provide support to a visual artist interested in developing an artwork based on the concept of Interface Bias. The artist will develop his/her project during a eight weeks residency at Hangar (Barcelona). She/he will also be invited to participate in the ongoing investigation […]
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We’re hiring! | Hello Games

We’re looking for a talented writer to join our team to work on No Man’s Sky! Here’s the sort of person we’re after: – You have proven experience of delivering high quality written content in games – You’re super creative with an amazing eye for detail, with a track record of delivering incredibly engaging content […]
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But what does it mean to design a virtual world?

But what does it mean to design a virtual world? Come join us on Friday 25 November 2016 as we hear from leading designers, artists and thinkers whose work explores the ways in which videogames reflect and augment our reality. Parallel Worlds is the V&A’s first conference dedicated to the design and culture of videogames […]
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SOFLES — LIMITLESS

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Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media

Amidst the flurry of techno-utopian industry hype surrounding Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, and Machine Learning, not enough attention has been paid to long-term socio-cultural or neurobiologial impacts of these new technologies. How can theorists, activists and artists develop a useful framework to explore the complex implications of using these technologies? This […]